Archive for February, 2009

20
Feb
09

T0425 – Cartoon Smart – Smoke And Clouds

Cartoon Smart – Smoke And Clouds
CartoonSmart’s Flash 8 Tutorial on Smoke and Clouds tutorial teaches how to illustrate and animate realistic clouds from scratch. Using some of simplest Flash tools (like the paint brush) you can quickly brush in some simple shapes then use the new Flash 8 filters to blur them into a smoke effect. Shown here are Night Clouds, Day Clouds, and a Billowing Smoke Effect.

This video tutorial is for Flash 8 only, and is recorded in high quality Quicktime.

20
Feb
09

T0424 – Digital -Tutors Maya Basics

Product
Digital Tutors Training DVDs
More Information

Category
Training Materials

Brief Description
Award-winning training solutions for emerging digital artists using a unique teaching approach designed by university educators and industry professionals. Recognized as the largest resource for free online training, Digital-Tutors delivers fun project-driven training for students, hobbyists, and professionals using creative software.
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Maya Basics – Includes FREE DT-Insider 1.01

Do you want to create realistic vehicles similar to pod racers with the same stunning detail as seen on TV and film? “Maya Basics” answers your question in the industry’s most comprehensive step-by-step training kit. “Maya Basics”, over 250 minutes of the most innovative and revolutionary training in the world, allows you to learn the essential basic techniques, concepts, and methods of Maya – making “Maya Basics” a must-have.

Introduction to Maya, 2nd Edition

Learning Maya is easier than ever! “Introduction to Maya – 2nd Edition” provides over 9 hours of project-driven training and guides you through the entire process of modeling, texturing, lighting, animation, and rendering within Maya. Ideal for students, professionals, and companies using Maya as part of their creative arsenal, “Introduction to Maya – 2nd Edition” provides a unique approach to learning the most critical concepts of Maya.

Maya Basics: Introduction to Paint Effects

Begin expressing yourself creatively! “Introduction to Paint Effects” provides over 4 hours of project-driven training and guides you step-by-step through Maya’s powerful brushed-based technology, Paint Effects. Ideal for students, enthusiasts, and professionals, integrating Maya Paint Effects into their creative workflow, “Introduction to Paint Effects” provides an interactive approach to learning Maya Paint Effects and unleashes your creativity.

Introduction to Maya: Hypershade Basics

“Introduction to Maya: Hypershade Basics” focuses on the innovative rendering technology, which gives you complete control over the appearance of your rendered objects. The interactive projects, concepts, and lessons are presented in clear and easy to follow steps, designed to save you time and frustration. Highlights from the topics include: overview of surface materials, working with both 2D and 3D textures, using projections, creating shading networks, using the Connection Editor, using the Attribute Spread Sheet, and numerous additional tips and tricks allowing you to work smarter, faster, and with more creativity.

Introduction to 3D” MEL Basics

Not a programmer, Perfect! Want to take your productivity and creative workflow to the next level? “Introduction to 3D: MEL Basics”, is the first comprehensive training kit for MEL scripting language designed specifically for anyone with limited programming experience. In over 2.5 hours of our revolutionary training methods, Digital-Tutors takes the fear out of MEL scripting, guides you step-by-step through Maya’s intricate and powerful MEL system, and allows you to focus on what’s most important – your creativity.

Maya Character Animation Bundle

Character Rigging, the intricate and compound process of preparing a character (or object) for animation, is greatly regarded as an industry perquisite for the animation world. Character Rigging involves developing an internal skeleton which directly affects how a character’s joints will be in motion. More benefits you will learn from “Essentials: Character Rigging in Maya” include, building the surfaces, skeleton basics, local rotations, foot controls, foot and hand rigs, controlling IK’s with Spline, and countless production level controls to animate your rig in preparation for Binding.

Character Binding, another intricate and compound process of preparing a character for animation, is often regarded as an industry perquisite for the animation world. Character Binding involves developing an external muscular system which directly affects how a character will be in motion and how to control the skin deformations. Highlights of what you will learn from this training kit include, rigid binding, flexors, smooth binding, muscles, indirect binding, creating a character, understanding the Set Membership and Paint Weights tools, and countless other short cuts and problem solving techniques.

Fundamentals of mental ray

Digital-Tutors proudly bring you Fundamentals of mental ray, the industry’s first comprehensive training kit for photorealistic rendering. This step-by-step training kit will help you to discover the art and simplicity of mental ray and allow you to create images with unsurpassed realism and stunning visual details. The Fundamentals of mental ray training kit systematically lowers the learning curve and equips you with the fundamental elements needed to achieve artistic goals in 146 minutes of our revolutionized training methods.

Fundamentals of Maya Dynamics: Particles / Fields

“Fundamentals of Maya Dynamics: Particles and Fields” guides you through Maya’s particle and dynamics system, which is used to create effects such as sparks, rain, smoke, fire, and dust. In addition, you will also learn dynamic fields such as gravity, wind, turbulence, and drag, which can be applied to these particles to create simulations that behave according to the laws of physics.

Fundamentals of Maya Dynamics: Soft / Rigid Bodies

“Fundamentals of Maya Dynamics: Soft and Rigid Bodies” provides users with fundamental techniques, diverse interactive projects, time-saving concepts, and valuable tools that will greatly enhance the user’s productivity and as well as accurately automate and create effects often difficult to emulate. “Fundamentals of Maya Dynamics: Soft and Rigid Bodies” features comprehensive training on creating rigid-body dynamics, applying constraints, shatter, lattices, goals, adding springs, creating soft-body dynamics, active and passive rigid bodies, active and passive keys, determining initial states, setting static and dynamic friction, damping, mass, bounciness, and an array of additional methods and interactive projects all presented in a clear and easy-to-follow format.

Fundamentals of Maya: Polygon and Sub-D Modeling

Finally, the art of creature modeling has arrived. “Fundamentals of Maya: Polygon and Sub-D Modeling” focuses on the fundamentals of modeling organic forms with complexity and realism, allowing the user’s imagination to become reality! Get unrivaled experience with the innovative tools and powerful modeling techniques presented in over 3.5 hours and 2 discs of comprehensive training methods by Digital-Tutors.

Fundamentals of Maya: UV Layout

“Fundamentals of Maya: UV Layout” concentrates on the essential techniques needed to define and apply flawless textures to Polygon and Sub-D models, resulting in phenomenal detail and accuracy. Each of the concepts, methods, and tools used for every process are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Easily learn Planar, Cylindrical, Spherical and Automatic Mapping methods, Cutting UVs. Sewing UVs, UV Transfer, Averaging Vertices, working in the UV Texture Editor, and achieving clean and efficient UV layouts with precision.

Fundamentals of Photoshop / Maya: 3D Texturing

“Fundamentals of Maya: 3D Texturing in Photoshop” concentrates on the essential techniques needed to create and apply flawless textures to your existing models, resulting in extraordinary realism and detail. Each of the concepts, methods, and tools used are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Master texturing in Photoshop using PSD textures in Maya, using Layer Sets in Photoshop, manipulating existing photos for 3D textures, creating custom brushes in Photoshop, building Blend Modes in Photoshop, creating Bump Maps, creating Specular Maps, base textures, skin coloring, creating color maps, and several additional techniques resulting in flawless visual detail.

Fundamentals of Maya: Mastering Render Nodes

“Fundamentals of Maya: Mastering Render Nodes” guides you step-by-step through Maya’s Render Nodes and provides you with innovative project-driven exercises designed to save you time and frustration throughout your workflow. Interactive lessons include: a thorough breakdown of all of Maya’s Utility Nodes, using Sampler Info and Condition Nodes to create Interactive shading networks, Light Info and Distance Between Nodes to create distance-driving shading networks, incorporating Maya’s Color Utility Nodes to perform advanced color-correction operations on textures, integrating Hypershade Nodes to automatically add animation to objects, and utilizing Switch Nodes to minimize render time in Maya.

Maya Unlimited: Fur”Maya Unlimited: Fur” guides you through the entire Fur process in the same series of interactive projects, which earned Digital-Tutors a Telly Award for the broadcast community. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of self-paced training exercises. The breakthrough techniques you will learn include adjusting fur attribute, randomizing fur attributes, shading the fur, adding attractors, adjusting the attractors, connecting dynamic forces, creating a grid of attractors, adding the fur to the body, creating custom maps, and countless added techniques giving you the ability to create realistic imagery that until recent were almost impossible to achieve.

Maya Production Series vol.2 – Advanced Modeling

“Maya in Production: Advanced Modeling” focuses on advanced modeling techniques using Polygon and NURBS tools. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. You will learn award-winning techniques that will enhance your imagination and creative production work including: prepping and setting image planes, establishing volume, shaping and building appendages, tweaking vertices, assembling the halves together, building stand-in objects, modeling the environment, patch modeling, and several additional techniques necessary to create work with intricate and striking realism.

Maya Production Series vol.3 – Advanced Texturing

“Maya in Production: Advanced Texturing” focuses on advanced texturing techniques using an array of tools and techniques. This training kit presents concepts, methods, and tools used for each process in clear and easy to follow steps with a number of interactive training exercises. You will learn cutting-edge techniques and key concepts that will increase your creativity and artistic detail including: UV Layouts, base textures, skin coloring, working with custom brushes, Photoshop texturing, building Bump Maps, creating Specular Maps, using Ramp Nodes, using the Connection Editor, building Alpha Channels and Color Maps, building custom shaders, using 3D paint tool, filter shaders, and several additional techniques necessary to create work with intricacy and startling photorealism.

Maya Production Series vol.4 – Advanced Rigging

“Maya in Production: Advanced Rigging” focuses on advanced rigging and binding techniques using tools. The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. You will learn award-winning techniques that will enhance your imagination and creative production work including: working with Clusters, creating Blend Shapes, skeleton rig setup, skin weights, custom rig controls, and several additional techniques necessary to create work with intricate and striking realism.

Maya Production Series vol.5 – Fundamentals of Animation

Designed with new and existing users in mind, “Maya in Production: Fundamentals of Animation” focuses on learning the foundation of animation in a production setting and adding life to animations. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase creativity throughout your workflow. Popular topics from “Maya in Production: Fundamentals of Animation” include: file referencing, key framing, adjusting keyframe curves, camera set up, animating deformers, using Lattices, working with IK and FK, creating story-telling animations, producing facial animations with blendshape, developing an animation-friendly production pipeline, and several additional techniques designed to help you build and sharpen your existing skills.

Maya Intermediate: Photorealistic Car Modeling

“Maya Intermediate: Photorealistic Car Modeling” focuses on the newest trend of Polygon and Subdivision modeling and photo realism making this training kit an absolute must-have! The concepts, methods, and tools used for each process are presented in clear and easy to follow steps with an array of interactive training exercises. As you learn cutting-edge Polygon and Subdivision surface modeling techniques in detail, other techniques you will learn include: High Dynamic Range Images (HDRI), displacement mapping, subdivision creasing, UV layouts for texturing, rendering in mental ray, texture creation in Photoshop, and the controls necessary to create a sophisticated and visually stimulating sports car of professional magnitude.

Maya Intermediate: Female Android Kit

“Maya Intermediate: Female Android Modeling” focuses on the latest trend of modeling with complexity and photorealism, blurring the line between digital and reality! The concepts, methods, and tools used for each process are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Easily learn Polygon and Subdivision surface modeling techniques and countless added training exercises including: High Dynamic Range Images (HDRI), shader network creation, surface conversion, rendering in mental ray, subdivision creasing, UV layouts for texturing, image plane setup, and the necessary steps to create a photorealistic and production-level imagery.

Add-On: Street Racer Kit

“Modified Street Racer” focuses on the latest trend of car modification. The innovative concepts and techniques are presented in clear and easy to follow steps with an array of interactive training exercises. Learn breakthrough Polygon and Subdivision surface modeling techniques, create visually stunning paint schemes using layered shaders, design flawless decals and dirt maps using Photoshop, easily use Adobe Illustrator curves in Maya, and create various performance add-ons using advanced modeling techniques.

Maya Advanced: Building Advanced Shading Networks

“Maya Advanced: Building Advanced Shading Networks” concentrates on creating sophisticated shading networks using expressions, particles, and utility nodes to achieve deeper levels of realism – often times considered difficult and unattainable using individual render nodes. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. Popular topics covered in “Maya Advanced: Building Advanced Shading Networks” include: building light-based shading networks, using the Expression Editor to write expressions, writing expressions for interactive shading networks, creating networks that can simulate light emission, building a shading network to control particles, assembling distance controlled shading networks, randomizing texture placement with shading networks, building a shading network controlled by particles, and numerous additional lessons.

Maya Advanced: Ultimate Fluids

“Maya Advanced: Ultimate Fluids” concentrates on mastering Maya’s integrated fluid technology to achieve tremendous professionalism in simulating and rendering advanced fluid effects. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. Popular topics covered in “Maya Advanced: Ultimate Fluids” include: realistic fire and smoke effects, Navier-Stokes Fluid Solvers, Spring Mesh Fluid Solvers, interacting fluids with particles, fine-tuning fluid container properties, expression-controlled fluids, advanced heat dynamics, combustible fluids, soft surface simulations, realistic liquid simulations, converting fluids to polygons, and an array of additional lessons designed to give you the ability to create stunning fluid effects with complete professionalism.

17
Feb
09

T0422 – Total Training – Adobe Premiere Pro CS4 Essentials

Video Training| with Project files

Description: Total Training for Adobe Premiere Pro CS4: Essentials will get you up and running fast as a well rounded editor. After watching this training, you will know all about the Premiere Pro interface, how to import various types of video and other media, plus how to edit your work, and polish your project with graphics. In addition, you’ll also learn how to fine tune audio with Premiere Pro’s array of audio tools and export your project to DVD or as a media file to be shared on the Internet. This training is just what you need to learn the fundamentals Premiere Pro CS4 fast!

Highlights

  • Learn animation basics including keyframing and interpolation.
  • Discover best practices for working with masks.
  • See how to use the Puppet Tools.
  • Get an introduction to working with the 3D Engine.
  • Learn about applying layer blending modes.
17
Feb
09

T0421 – FXPHD AFX301 Guerrilla Filmmakers Guide To After Effects

Edward’s course will begin by breaking down shots, techniques, and workflow used in the actual production of Atilla the Hun. This in-depth coverage of the real world project will then shift gears into producing a complex visual effects shot with footage shot specifically for the course. Members will recreate the techniques used in one of the signature shots of the project — that of 30,000 Huns storming across an open field in an aerial shot.

Professor: Gareth Edwards (GarethEdwards)

Class 1: An introduction to the course workflow, using the Adobe suite, Premiere and Excel. Initial set up for an effects shot in After Effects. Tracking in AE using nulls for multiple track points and exporting a time-remapped frame for a clean background plate in Photoshop. Illustrating the power of the Adobe suite in creating a quick proof of concept.

Class 2: Creating a matte painting. Follows a breakdown from initial sketch to importation of photographic elements and eventual rendering into a completed matte. Multiple examples using pre-rendered 3D and ways to add realistic details with photos and video to nest them further into a realistic matte.

Class 3: Tricks within After Effects focused on crowd duplication recycling elements to create variation. Tips for rotoscoping quickly, and using other programs such as Mocha and Boujou. Faking 3D space with a 2D image in After Effects using created or imported layers.

Class 4: Issues with parallax when creating drag and drop armies. Keying tips. Using a plug-in for 3DSmax to export camera data directly into After Effects.

Class 5: The “poor man’s” Massive shot. Detailed example into using particle systems to animate huge crowds using avatar loops and tracking with multiple layers in both 3D and After Effects.

Class 6: Creation of another massive crowd charge, but using primarily After Effects instead of 3D particle clouds. 3D tracking in Boujou to provide tracking for a helicopter pass. Step by step process of constructing a proof of concept trial for the scene with provided footage.

Class 7: Making changes to the previs shot before committing to a finalized look. Randomizing the group of tourists further with additional avatars.

Class 8: A trick for grouping layers to simplify randomizing of avatars. Preparation of individual avatar passes for final composite.

Class 9: Additional passes are added to the composition to add further effects and grounding, including dust, bush intersection, color correction, light grading and glints.

Class 10: Reconsidering aspects of the shot for possible correction or tweaks. Correcting shadows and motion blur. Further example of a “poor man’s” Massive with a different background plate, and class conclusion.

17
Feb
09

T0420 – Lynda.com Photoshop CS4 Portrait Retouching Essential Training


ynda.com – Photoshop CS4 Portrait Retouching Essential Training | 3.5 GB @ RS.com

Released on: 2/13/2009

A portrait can be a cherished possession for a lifetime, and now making perfect portraits is just one Photoshop course away. Professional photographer and instructor Chris Orwig uses his vast knowledge of Photoshop to focus on the specific tools every photographer needs to adjust images and keep them looking genuine. Photoshop CS4 Portrait Retouching Essential Training explores this program’s deep resources and inspires photographers to do their creative best with everything from blemishes to backdrops. Exercise files accompany the course.

17
Feb
09

T0419 – Digital Tutors – Introduction to Modeling in Modo

Software: modo 302 and up
Run Time: 5 hrs. 33 min.
File Size: 955 MB

Learn a time-saving workflow to automotive modeling and a multitude of modeling tools and techniques that can be used for film, games, and design. Contains 5.5 hours of project-driven training. Perfect for new and experienced artists using modo.

Popular highlights include:
* Modeling Tools Overview
* Working with Mesh Items
* Copying / Pasting Geometry
* Selection Methods
* Beveling Polygons and Edges
* Adding Edge Loops
* Backdrop Images for Reference
* Creating Geometry with Curves
* Joining Geometry
* Reusing Geometry
* Modeling with Deformers
* Shaping Objects with Element Move
* Combining Falloffs and Transforms
* Working with Symmetry
* Mirroring Geometry
* Extruding Geometry Along Curves
* Flex Tool
* Modeling with Primitives
* Extruding Polygons
* Adding Geometry with Edge Extend
* Creating Fitted Panels
* Cloning Geometry Along Curves
* Adding Edges with Edge Slice
* Placing Geometry with Mesh Paint
* Adding Materials
* Rendering with HDRI



17
Feb
09

T0418 – Class on Demand – Complete Training for Trapcode Particular


Get up to speed with Trapcode’s Particular plugin through this series of informative and project-focused lessons. Explore emitter types and functions in-depth with motion graphics expert, Harry J. Frank. Go beyond generating your typical particle effect and learn to use Particular in new and interesting ways.

LESSONS:
1. What is Trapcode Particular?
2. Interface Overview
3. Creating a Particle Wipe
4. Emitter Controls and Custom Particles
5. Introduction to Physics Controls
6. Box and Layer Emitters
7. Layer Grid Emitters
8. Aux System, Part 1
9. Aux System, Part 2
10. Motion Paths and Obscuration Layers
11. Advanced Physics
12. Cameras and Particular

SYSTEM REQUIREMENTS:
• Mac OS X or Win XP/Vista
• 1024 x 768 or higher display
• Speakers
• DVD-ROM drive
• After Effects software
• Trapcode Particular software

15
Feb
09

T0417 – The Vegas 6 Companion by Gary Kleine – 5 DVDRip’s


The Vegas 6 Companion by Gary Kleine – 5 DVDRip’s
VegasTrainingAndTools | video: H.264 720х480, 29.97 fps, ~900 kb/s | audio:m4a, 1411 kbs, 44100 MHz, 2ch. | English | 3,22 GB

The Vegas Pro 8 Companion by Gary Kleiner is a comprehensive learning resource for Sony Vegas users. This DVD set is a great in-depth reference for beginning and advanced users alike. You also get media and project files so you can work right alongside Gary as he demonstrates the power of Vegas Pro 8.

Disc 1: Vegas Basics, Tips & Tricks I ( 2h:28m )
• Brief Overview
• DV and Still Capture
• Explorer
• Project Media
• Media Manager
• Edit Details
• Trimmer
• Transitions
• Video FX
• Media Generators
• Monitor Calilbration
Disc 2: Vegas Basics, Tips & Tricks II ( 2h:30m )
• The Vegas Interface in depth
• Saving Configurations
• Customizing Keyboard
• Time Selections
• Working with Media
• Keyboard Shortcuts
• Trimming, Split Edits, Slip, Slide,
• A/V Sync
• Nested Projects
• Takes
• Ripple Modes
• Subclips
Disc 3 ( 1h:39m )
• Envelopes
• Keyframes
• Working with 3D
• Parent/Child Tracks
Disc 4 ( 2h:21m )
• Pan/Crop tools
• Bezier Masking
• Monty Python
• Write-On
• Rack Focus
• 3D from 2D
• Audio
• Channels
• Busses
• External Surface Control
• Audio FX
• VST Plugins
• Automated Envelopes
• Surround Sound
• Recording
• Pitch Shifting
Disc 5 ( 2h:40m )
• Custom Composite Mode
• Color Correction
• Using Scripts
• Multi-camera Editing
• Color Isolation Techniques
• Rendering
• Network Rendering
• Printing to Tape
• DeckLink Support
• Working with HDV

15
Feb
09

T0416 – Jason Ryan Animation


Jason Ryan Animation [Tutorial] |
US$1,000 | Trainer: Jason Ryan | .MOV | GUI | ProjectFiles | For Windows and Mac

Over US$1000 of high-quality Maya and FlipBook animation training — from high-quality Maya to FlipBook animation training, spanned over 18 lessons. This DVD contains Animated Tutorials from “Basics to Advanced”, concentrating on Jason Ryan’s “anti-technical” approach to Animation. It also contains a fully rigged character “Boris” and various free props to help you get started in the animation industry.

15
Feb
09

T0415 – VTC – FileMaker Pro 10, Beginer, Intermediate & Advanced Tutorial (Aplication Included)

VTC – FileMaker Pro 10: Beginner Tutorials

FileMaker Pro is powerful enough to handle most database jobs yet easy
enough to create simple solutions in minutes. This practical, 15-hour
“how to” course by FileMaker expert John Mark Osborne starts from
beginner level and uses a single invoicing example to demonstrate all
the features in FileMaker Pro 7, 8, 8.5, 9 and 10 including field
creation, finding, sorting, layout mode, container fields, auto-entry,
validation, printing, scripts, calculations, importing, exporting,
interface design and new FIleMaker Pro 10 features. Examples of the
invoice file are provided at every stage of the creation process so
the user can easily review one section without starting from the
beginning. To begin learning FileMaker Pro today, simply click on
the movie links.

VTC – FileMaker Pro 10: Intermediate Tutorials

FileMaker Pro is powerful enough to handle most database jobs yet easy
enough to create simple solutions in minutes. This practical “how to”
course by FileMaker expert John Mark Osborne starts from intermediate
level and uses a single invoicing example to demonstrate FileMaker
Pro 7, 8, 8.5, 9 and 10 features and techniques including interface
design, relational database design, relationship operators, multiple
predicates, table occurrences, portal filters, security, scripts,
calculations, FileMaker Pro Advanced, multi-user solutions, record
locking, multi-keys, deleting duplicate records and new FileMaker Pro
10 features. Examples of the invoice file are provided at every stage
of the creation process so the user can easily review one section
without starting from the beginning.

VTC – FileMaker Pro 10: Advanced Tutorials

FileMaker Pro is powerful enough to handle most database jobs yet easy
enough to create simple solutions in minutes. This practical “how to”
course by FileMaker expert John Mark Osborne starts from intermediate
level and uses a single invoicing example to demonstrate FileMaker
Pro 7, 8, 8.5, 9 and 10 features and techniques including interface
design, relational database design, relationship operators, multiple
predicates, table occurrences, portal filters, security, scripts,
calculations, FileMaker Pro Advanced, multi-user solutions, record
locking, multi-keys, deleting duplicate records and new FileMaker Pro
10 features. Examples of the invoice file are provided at every stage
of the creation process so the user can easily review one section
without starting from the beginning.




 

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