Archive for January 6th, 2009

06
Jan
09

The Best of Fine Homebuilding DVD – 2nd Edition

This information-packed DVD puts more than 25 years of trusted Fine Homebuilding advice right on your PC or Mac. Indexed and easily searchable, it gives you the answers you need at home, the office, or on the jobsite.

The most complete authoritative library of home building information available anywhere.

Fine Homebuilding’s editors have collected the most significant articles from two-and-a -half decades, including much sought-after materials from early issues that are no longer available. This DVD gives you instant access to timeless building solutions and tried-and-true techniques.

Every aspect of home building is covered, from site work and masonry to plumbing, painting, drywall, framing, and trim carpentry. Each article is written by a professional in that trade, giving you the details, confidence, and tips to start and finish the job right.

Whether you’re a builder, tradesman, architect, or homeowner, you’ll save time, money, and frustration with this in-depth resource.

More than 1,000 articles written by experts
Valuable out-of-print materials
1,300 job-site tips
Original photos and illustrations

System Requirements
Windows®

Microsoft® Windows 2000, XP or Vista
Pentium® 3 (Pentium 4 recommended)
512MB RAM
DVD-ROM drive (8X or faster recommended)
800×600 minimum screen resolution (1024×768 recommended)
4.3GB of available hard drive space (if installed)
Apple®

Mac OSX® 10.3.8 or higher
PowerPC G3 (PowerPC G4 recommended)
256MB RAM (512MB or greater recommended)
DVD-ROM drive (8X or faster recommended)
800×600 minimum screen resolution (1024×768 recommended)
4.3GB of available hard drive space (if installed)
Download of Adobe Shockwave® Player might be required on some systems
This DVD-ROM disk will not play on stand-alone DVD players.

06
Jan
09

Vectors, Textures & Patterns: NeubauLaden | Neubau Modul 2007




06
Jan
09

T0318 – Eat3D – Old Pillar

What you get:
project files include:
- 1 max file with the final highpoly and lowpoly
- 1 Mudbox file with the final sculpt
- 3 .obj files; for the final low poly mesh,the high poly mesh, and the Mudbox file (useful for other 3d programs)
- 3 2048 PSDs: diffuse-spec-normal
- 2 512 PSDs: channel texture that has the mask and spec tile, and a normal map tile
- 1 unreal upk with the completed asset
- 1 unreal map file with it placed in the scene.
Download Filesize: 1.1 GB
Section 1: Creating the High Poly Meshes
In this demonstration we go through all the steps to get a complete high res model starting from scratch. Starting from a basic box, we go into preparing geometry to take into Mudbox, Sculpting, and then back out into 3dsmax for final touch-ups…
This section includes:
- Blocking out the Basic Forms
- Preparing the Meshes for Mudbox
- Sculpting the Pillar Concrete in Mudbox
- Creating High res rebar and pipes in 3dsmax
- Final Detail Sculpting on all pieces
Duration: 1 hour 20 Minutes
Section 2: Creating the Low Poly Meshes
In this demonstration we go through creating a lowres mesh from a highres mesh. After that we go through both organic and mechanical UV mapping techniques. Then we go through generating the normal maps and other maps we will need for texturing.
This section includes:
- Reusing the high res models to make the low res
- Using PolyCruncher to get a low res Pillar from the Mudbox model
- Pelt Mapping the Pillar and using the relax tool
- Laying out the UVs in a logical order
- Using Render to Texture to get Normal, Diffuse, Ambient Occlusion, and Height maps
- Applying a Metal Bump shader to get an idea of how it will look in game
Duration: 1 hour
Section 3: Texturing and Shaders
In this demonstration we go through creating the texture maps we will use in game. Once the textures are at a good state, we take it all into Unreal and see how it looks. Once the texturing is complete we create a shader in Unreal that can tint the color of the paint, and we also give the Pillar some detail maps. The last thing we cover is placing the Pillar in a simple scene and adding lights and material variations.
This section includes:
- Using our baked maps to start texturing
- Creating a Diffuse, Normal, and Specular map
- Testing the progress in Unreal Editor 3
- Creating a Channel Texture
- Creating a shader to be able to tint the paint
- Adding detail maps to improve the quality
- Placing the models in a scene and adding lights
Duration: 1 hour

06
Jan
09

T0317 – VRay Video Tutorial – (5 Hour – Turkish)

06
Jan
09

T0316 – Nikon D200 Made Easy

EliteVideo Nikon D200 Training is provided on two 55 minute DVDs demonstrating all the features and functions of the Nikon D200 digital camera plus shooting techniques and lens purchasing discussions.

Features and Functions
The feature and function menus are explained and demonstrated in a simple but detailed manner. After viewing both DVDs, I was able to take my Nikon D200 to “an experienced user level” without having to flip through a complicated manual. Seeing the features and menus in use makes learning the Nikon D200 a breeze! All you have to do is watch, copy the technique, and put it into action. I love being able to rewind and try the same technique performed by the Elite Video Instructor.

Every feature is demonstrated and explained including the continuous shooting mode, the shutter priority mode preset modes, flash settings, import settings, white balance settings, memory settings, display and playback modes, focus modes, set up, custom menus, histogram, and self timer. It even introduced me to features of the Nikon D200 that I didn’t know existed.

Learning Made Fast & Easy
If the Nikon D200 does it, you will learn about it with the EliteVideo Nikon D200 Training. Without a lot of hard work, I became an expert in a few hours. I no longer need to use the auto mode for taking pictures. Now I can refine my photographic shooting techniques while experiencing the power of my new Nikon D200.

Topics Covered on the Elite Video Nikon D200 Training DVDs
Disc 1
Chapter 1
Installing Battery
Diopter Adjustment
Attaching the Lens

Chapter 2
Setting Date & Time

Chapter 3
Walk Around of the Camera
Quality Button
3 Levels of Compression
- Fine
- Normal
- Basic
Setting Image Size
JPEG Compression
- Size Priority
- Optimal Quality

Chapter 4
Shooting Modes
- Single
- Continuous Low
- Continuous High
- Self Timer
- Mirror Up
Image Playback
Zooming & Panning on Image
- Single Frame Mode
- Four Frame Mode
- Nine Frame Mode
Accessing Info for each Picture

Chapter 5
Focusing Area Modes
Shooting Modes
Changing ISO
Long Exposure Noise Reduction
High ISO/NR
Continuous Shooting Mode & Predicting Focus

Chapter 6
White Balance Settings
Chapter 7
What Type of Lens?
Aperture/Shutter Priority

Disc 2
Chapter 1
Different Kinds of Bracketing
- Auto Bracketing Set
- Manual Mode Bracketing
- Auto Bracketing Order

Chapter 2
Optimize Image
Three Exposure Modes
Program Auto Shooting Modes
- Changing Shutter Speeds & F Stops
Shutter Priority Mode
Aperture Priority Mode
Full Manual Mode
Exposure Compensation

Chapter 3
AE/AF Lock
Flash Mode
- Red Eye
- Slow Sync w) & w)out Red Eye
- Rear Moving Object

Chapter 4
A Look at All of the Menus
Playback Menu
Custom Setting Menu
Bank Select
Menu Reset
Setup Menu
Recent Settings
Formatting Card
Making New Folders
Bonus Section
Raw Mode
Adobe Photo Shop 0.7
Digital Noise

Favorite Classes
For me, these classes were extremely helpful and the explanations are illustrated and demonstrated with actual photographic events. Also if you constantly wonder about what lens to purchase, this topic is covered in depth by two knowledgeable photographers arguing the pros and cons of all lenses.
* Aperture/Priority Mode *
* What Type of Lens *
* Depth of field secrets and settings *

Recommendation
I highly recommend the Elite Video Nikon D200 DVDs for anyone purchasing a Nikon D200. The DVD purchase includes free unlimited tech support via email or by calling their office at 800-468-1996.

06
Jan
09

T0315 – eMEDIA GUITAR METHOD VOL 1 & 2

Image and video hosting by TinyPic
Product Description

Volume 1

Media Guitar Method, Vol. 1 eliminates any excuse you may have for leaving your guitar sitting dormant and dusty in the corner. Designed with the beginner in mind, this software offers more than 150 lessons, including everything from how to hold your guitar to chord progressions and fingerpicking techniques. Plus, the exercises are accompanied by full-motion video, helpful audio advice, and an animated fretboard. Add in a digital metronome, digital recorder, and an automatic tuner, and your rationalizations for not learning are null and void.
After setting aside just a couple of minutes for installation and setup, you’re ready to go. Upon launching the software, you’re given a complete table of contents, making it easy to access whichever lesson you want to start on. If you’ve never picked up a guitar, the first few lessons are handy, guiding you through different types of guitars, how to string a guitar, tuning, holding, and finger position. All the language is simple and easy to understand, and before long you’re playing your first song.
Two of the nicest features are the animated fretboard and full-motion videos. The video demonstrations are perfect for people who may need to hear things more than once or twice. Want to see just how your fingers should be positioned for that full G chord? Just click and watch as many times as you want. And for learning to play songs, the animated fretboard is great, showing you just which fingers go where and when. And the more than 70 songs included are good, too, ranging among such artists as Bob Dylan, the Grateful Dead, Heart, and the Steve Miller Band.
Teaching yourself to play guitar can be frustrating and boring. Fortunately, eMedia has made learning guitar interesting, uncomplicated, and just plain fun. –Joshua Goldman

Volume 2

Designed for the beginning to intermediate guitar player, eMedia’s Guitar Method 2 gives you plenty of new techniques to boost your playing chops and extend your range of musical styles. With over 60 lessons on solo guitar licks, rhythm guitar, blues, and fingerpicking techniques, this CD-ROM is a great choice for musicians seeking to extend their range and craft.
The lessons in Guitar Method 2 build up new playing techniques, beginning with hammer-ons, pull-offs, trills, and vibrato techniques. Short musical excerpts using blues, rock, folk, and even classical tunes let you practice these skills for yourself. You can play along with a recording while viewing the score (both in guitar tablature or in standard music notation). The CD-ROM bundles plenty of short video and voice tips, too.
Besides playing leads, Guitar Method 2 has a lot to say about learning new rhythm techniques, particularly for blues and rock (including an excellent introduction to barre chords, a must for any serious guitarist). You’ll learn the essence of 12-bar blues, shuffle rhythms, and the like. The final set of lessons concentrates on finger-style guitar, illustrating a variety of picking techniques.
With songs by many of the greats–including Willie Dixon, Eric Clapton, Jerry Garcia, Jeff Beck, Bob Dylan, and Jim Croce–Guitar Method 2 lets you learn from the best. Many lessons end with links to the Online Guitar Archive (OLGA) for songs by newer artists who use the same playing techniques.
Beyond the main lessons, additional sections show how to read music and the scales used for a variety of music styles. Added perks here include an electronic metronome, a nifty electronic dictionary of over 150 chords with diagrams, plus a utility to help you tune up. In all, Guitar Method 2 can make you a better guitarist as you learn at your own pace and gain exposure to an appealing range of styles and new techniques. –Rich Dragan

System Requirements
Platform: Windows 95 / 98 / 2000 / Me / XP, Mac OS 9 and below

06
Jan
09

T0314 – Future Music In The Studio With Freemasons


You have heard their tracks seen the videos now check them working in the studio. This month not only do we have the Freemasons sharing their studio secrets but we also have exclusive samples from them!

Total duration of video is about 1.1 hour.

QuickTime MOV format, resolution 640 x 480.

06
Jan
09

T0313 – Future Music – In The Studio With D. Ramirez

Here’s a pretty cool and useful series of videos (from Future Music) where producer D. Ramirez walks through the process of building a remix.

Once voted DJ Magazine’s Best British Producer and Best British Remixer, Dean Ramirez knows what he’s talking about. The biggest development in his career came when he felt he had done all he could with the funky house sound he’d been tagged with and became enthused with the New York tribal sound that was re-emerging in the late nineties.

06
Jan
09

Dosch 3D – Clothing

The product DOSCH 3D: Clothing contains more than 100 very detailed and fully textured 3D-models of various pieces of clothing and shoes.Use these 3D-models for architectural visualization, interior design, animation or illustration of shops, hotels and any other fashion thematic.

The completely textured 3D-models are provided in multiple file formats: 3DS, 3dsmax (version 8 and above), Lightwave (version 6 and above), Maya (version 4 and above), SoftimageXSI, OBJ, VRML and Cinema 4D (version 8 and above).

06
Jan
09

Dosch Textures – Floor Pro

Floor Pro contains 140 detailed floor-textures for professional visualization of large floor areas. Provided are realistic depictions of wood, parquet, laminate, marble- and granite floors, as well as natural stone, cobblestone, weathered and aged floor materials, and brick – the latter can also be used vertically for large brick-wall areas.
The textures range in resolutions from 2048×2048 Pixel to 4096×4096 Pixel. Despite their remarkable size all textures are seamlessly tileable which allows for large area visualization without quality limitations. As with all Dosch Textures, every Floor Pro texture comes with the appropriate bump-map for the depiction of material depth. The image-format is JPEG at its highest quality level (lowest compression). This makes the textures usable in almost every 3D-design and CAD-application in the market. This product is a ‘basic necessity’ for architects and visualization specialists. The product is license-free, i.e. the buyer can use the textures repeatedly & without any additional cost in all* commercial productions for as long as he/she wishes.




 

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