Archive for December, 2008

30
Dec
08

T0231 – Lynda.com – Autodesk Maya 2009 Essential Training

with: George Maestri
Maya 2009 Essential Training is designed to provide a strong foundation in this 3D modeling, rendering, and animation tool. George Maestri covers everything from the basics of the interface to bringing models to life with complex animation.

He explores object manipulation, NURBS, UV editing, paint effects, and mental ray rendering. George demonstrates Maya’s full functionality by building a robot from scratch. Exercise files accompany the course.

30
Dec
08

T0260 – Lynda.Com PHP Essential Training with: Brian Maxx

PHP is a powerful and full-featured programming language used
by millions of Web developers around the world. PHP Essential
Training is a comprehensive guide to learning and understanding
an open-source solution to your Web programming needs. Whether
you want to use a little PHP functionality or you want to
create a full-blown Web site, this tutorial will start you on
the road to mastering PHP. It covers the essential features,
syntax, and flow of the language, and provides instruction in
creating interactive and dynamic Web pages. Whether you are a
designer new to programming or a developer coming from a different
language, you will be learning PHP as it was intended to be used.
You can easily follow along with real world examples and expert tips
and tricks.

30
Dec
08

T0259 – Gnomon James Clyne vol 1 Environmental Sketching and Design


In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.

Materials used: Pen and Marker.

Product Code: JCL01

Thumbnail Sketching
Composition
Mood, Atmosphere
Creative Process

Design Strategy
Sketchbooks
Marker Sketching
Final Line Drawing

01: Introduction
02: Thumbnail Painting Preview
03: Foundation Values
04: Pushing Darks and Lights
05: Adding Line Work
06: Atmosphere and Dodging
07: Layer Properties
08: Finishing Touches
09: Credits

30
Dec
08

T0258 – Gnomon The Techniques of James Clyne Vol 2 Rendering a Cinematic Environment


In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.

Materials used: Pen and Marker.

Product Code: JCL02

Thumbnail Sketching
Composition
Mood, Atmosphere
Creative Process

Design Strategy
Sketchbooks
Marker Sketching
Final Line Drawing

01: Introduction
02: Thumbnail Painting Preview
03: Foundation Values
04: Pushing Darks and Lights
05: Adding Line Work
06: Atmosphere and Dodging
07: Layer Properties
08: Finishing Touches
09: Credits

30
Dec
08

T0257 – Gnomon Workshop Introduction to 3ds Max – Tools and Workflow with Cetin Tuker


n this DVD, Cetin Tuker gives an introductory explanation of the main concepts, actions, tools and workflow of 3ds Max. In the first chapters Cetin gives an overview of the user interface and explains how to customize it. Next, he demonstrates placing and transforming objects and discusses hierarchies which are very important for animation. Cetin covers the basics of viewing and navigating in 3D space, creating geometry, creating 2D shapes, selecting objects and modifying them by using the modifiers and modifier stack. He also shows how to manage scenes and files effectively. Finally Cetin talks about animation and time controls and gives a quick introduction to animation in Max.

320 minutes of lecture.

Product Code: CTU02

UI Overview
Customization of UI
Placement
Hierarchies
Viewing and Navigating 3D Space
Creating Geometry

Scene Management
Selecting Objects
Creating Shapes
Using Modifiers
Managing Files
Animation and Time Controls

01: UI Overview
02: Customization of UI
03: Placement of Objects
04: Hierarchies
05: Viewing and Navigating 3D Space
06: Creating geometry
07: Scene Management
08: Selecting Objects
09: Creating shapes
10: Using modifiers
11: Managing files
12: Animation and time controls

30
Dec
08

T0256 – Gnomon Carlos Huante Volume 2 Digital Creature Painting Disc 1 & 2


In this DVD, Carlos demonstrates his digital creature/character painting techniques. He walks you through the use of various tools and techniques that he has developed over the years in both Corel Painter and Adobe Photoshop. Some of these include masking, color glazing, resolving design, and punching up the color. The subject matter of this color painting demonstration is the creature he designed with traditional media in ‘The Techniques of Carlos Huante, Volume 1′.

The software used in this DVD is Corel Painter and Adobe Photoshop.

Product Code: CHU02

Masking in Photoshop
Adding Base Color
Drawing within Painter
Painting within Painter

Color Glazing
Resolving Design
Punching Up the Color
Finalizing Tips

01: Introduction
02: Masking
03: Base Color
04: Drawing and Painting
05: Glazing
06: Resolving Design
07: Punching the Color
08: Final Touches
09: Credits

29
Dec
08

T0256 – CG Academy Animation Fundamental 1 The Core Principles

This DVD forms part one of a two part series that will introduce you to the fundamentals of animation in 3dsmax. In this first DVD, Simon, our instructor, will focus on the core principles of animation. He will teach you about such topics as timing and spacing, mass and weight, overlapping action, anticipation, follow-through and much more. This DVD sets the foundation for this series, and in DVD2 our focus will move on to character animation principles and skills necessary to bring a fully believable animated character to life.

This DVD is aimed at a user that is comfortable in navigating in 3dsmax and who has an understanding of its core features and toolset. This DVD will however teach you any animation specific user interfaces and features used, such as the Trackview/Curve Editor, the Timeline and so on.

  • CH01: What Is Animation?
    Simon starts with an introduction to what animation is, the phenomena behind it, the basic structure of how we will tackle our animation and so on.
  • CH02: The Bouncing Ball – Timing and Spacing
    We make a start on our first practical tutorial by looking at Timing and Spacing. Here we lay down the “back-bone” of our bouncing ball animation.
  • CH03: Trackview – The Curve editor
    As we now need to use the Curve Editor to take fine control of our animation, we take an in-depth look at the Trackview/Curve Editor.
  • CH04: TBB – Adding Mass and Weight
    Now we understand the Curve Editor better, we can start working into our bouncing ball animation, altering the Spacing to create a feeling of Mass and Weight in our ball.
  • CH05: TBB – Refining the Animation
    We wrap up this tutorial by taking another sweep over the animation, refining the balls bouncing motion. At the close of this chapter, we have our first complete animation.
  • CH06: FK and IK Setup
    For our next tutorial on overlapping action, we need to understand the differences between Inverse and Forward Kinematics. Simon runs us through those differences here.
  • CH07: Animating a Tentacle – Overlapping Action
    Now, using Forward Kinematics we animate a simple bone chain, and we offset each bones rotation in time to create the effect of overlapping action.
  • CH08: Floppy – Character and Animation Rig
    Now we have the principle of overlapping action under our belts, we will start a new pair of tutorials that will apply all we have learnt so far. Here Simon introduces us to the character we will be using to do so, “Floppy”. And the character rig we will use to control him.
  • CH09: Floppy’s Jump Cycle – Blocking
    So, we start once again by setting up the back-bone of our animation. We lay down key poses for Floppy in our blocking stage of the animation. Here we are going to create a hop cycle.
    CH10: FJC – Posing Floppy
    Having worked out our basic timing, Simon works into the key poses of Floppy to give a better feeling of Mass and Weight.
  • CH11: FJC – Adding Secondary Animation
    Now we have our core animation in place, we can introduce a new principle, Secondary Animation. We add new motion to Floppy’s ears based on his core animation.
  • CH12: FJC – Refining and Finishing Off
    And once again we finish off our animation by running through it once more and refining elements of the motion here and there.
  • CH13: Floppy’s Hop – Goals and Structure
    We start a new tutorial with Simon explaining what our goals are, and how we are going to structure our work to achieve them.
  • CH14: Floppy’s Hop – Creating the Two Hops
    We take the previously completed Floppy hop cycle and we cut it down to two complete hops. Starting on the ground, Floppy hops into the air, bounces, arcs into the air and lands.
  • CH15: Floppy’s Hop – Adding Anticipation
    But our animation is missing something… Floppy instantly leaps into the air, without gathering energy to do so. And when he lands and stops, he stops dead. So we start addressing these issues by adding a new principle here, Anticipation.
  • CH16: Floppy’s Hop – Adding Follow Through
    Having given Floppy some build up into his hops, we add a winding down in his energy here by adding another principle, Follow-Though.
  • CH17: Floppy’s Hop – Refining the Animation
    And once again we follow our animation structure to refine our animation at this point. Simon works out some issues here and there, and the result is our first full animation!!
29
Dec
08

T0255 – All You need (AYN) for Web Design (1 dvd Full)

Over 3000 full templates (flash & html),350 scripts,300 logos,images,banners,buttons,icons and more…….

Programs:-Namo WebEditor Suite
-CoffeeCup Html Editor 2007 Retail
-CoffeeCup flash photo galler
-Microsoft Expresion Web 2007
-SwiSHmax 2
-Web Page Maker
-Flash Web Site Design Pro v1.15
Tutorial Dreamweaver, Html & JavaScript
Autorun DVD

29
Dec
08

T0254 – AsileFX Advanced Custom Plant Creation 2


Time to take your Vue vegetation files to the next level!
In Advanced Custom Plant Creation 2, instructor Nicholas Pellegrino, will show you his secrets to creating amazing plants in Vue 6 and Photoshop. Over 6 hours of Vue 6 and Photoshop training.
Learn to create image and Vue scene templates to quickly and easily create amazing foliage.
This training includes several companion files to use while you follow along with the tutorial. You will also receive bonus content, to add to your template files and enhance your scenes.

Includes a highly detailed HTML menu, with links to resources and more.
Click on the image below to view the menu. Some links will not work because they are connected to files included with the training, but they have been left as

29
Dec
08

T0253 – asileFX VUE 6 Advanced EcoSystem Creation

Includes an HTML Autorun Menu UI for easy navigation through the tutorial.
Run Time: 150 Minutes + 120 Minutes of Extras
Tutorial videos are 1024 x 768 pixel resolution.
Tutorial Presented in the QuickTime 7 Format

Ready to learn all of the features available in Vue 6 Infinite for creating
amazing EcoSystems?

Master of Vue 5 & 6 Infinite, instructor Nicholas Pellegrino,
will show you everything you need to know about working with
both Global and Material based EcoSystems in Vue 6 Infnite/XStream.

Plus, in addition to the main tutorial, Advanced Eco Creation contains an Extra
2 hours of Un-Narrated EcoSystem scene creation. No keyboard shortcuts
were used in the making of the un-narrated portions of the tutorial, so, you will
have no problem following along.








 

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