21
Nov
08

Gnomon 3DMax Collection

01 – Global Illumination: Exteriors (T-0001)

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.Over 3 hours of lecture.

02 – Global Illumination: Interiors (T-0002)

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light. Over 3 hours of lecture.

03 – Environment Creation for Production (T-0003)

In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction. Over 2 1/2 hours of lecture.

04 – Environment Lighting for Production (T-0004)

In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Over 2 1/2 hours of lecture.

05 – Character Modeling for Production (T-0005)

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max’s built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®. Over 7 1/2 hours of Lecture

06 – Character Texturing for Production (T-0006)

In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max’s UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop® Over 4 1/2 hours of Lecture.

07 – Creature Modeling for Production (T-0007)

In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max’s basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.3 hours of lecture.

08 – Creature Detailing for Production (T-0008)

In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil. 2 1/2 hours of lecture.

09 – Character Texturing and Rendering for Production(T-0009)

In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.About 2 1/2 hours of lecture.

10 – Matte Painting Production Techniques (T-0010)

In this DVD, Chris Stoski demonstrates his techniques for creating a complex matte painting. He illustrates how a matte artist utilizes 3D modeling, texturing, lighting, photographic reference materials and digital painting to complete a beautiful and efficient matte painting. Throughout the lecture he describes his techniques and relates his experiences designing shots for feature films and executing them as final matte paintings. From painting and image manipulation in Adobe Photoshop® to 3D particle-system waterfalls and animated vegetation blowing in the wind, this DVD offers a complete spectrum of knowledge for the beginner to intermediate matte painter. Over 4 1/2 hours of lecture.

11 – 3D Matte Painting and Camera Mapping (T-0011)

In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels. Over 2 1/2 hours of Lecture.

12 – Set Extension and Lighting Effects (T-0012)

In today’s feature film industry, productions are in constant need of digital set extensions. On this third DVD in a series, Chris Stoski shows how digital set extensions are achieved. The lecture uses two examples to demonstrate matching simple and complex lighting in the plate photography, dealing with difficult lighting changes, matching the camera angle of the plate with 3D software, and adding camera movement in a compositing environment. The lecture results in the creation of two beautiful moving shots. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max and Apple Shake to create these examples, but the techniques can be implemented with other popular 3D and compositing software as well. This DVD is designed for all skill levels. 3 hours of lecture.

13 – Fluid Simulation with Glu3D (T-0013)

In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project.2 hours of lecture.

14 – Multi-Pass Compositing 3ds Max (Video files only) (T-0014)

In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. 260 Minutes of Lecture

04
Jan
09

T0308 – The Animator Survival Kit (16 DVD)

Image and video hosting by TinyPic


“What has cost me millions of dollars and over 30 years to learn, I’ve now put into a 16-DVD box-set combining my Animation Masterclasses with over 400 specially animated examples.”

Richard Williams Animation Masterclass presents the ultimate animation course:

“The Animator’s Survival Kit – Animated”

How would you like a triple Oscar winner as your personal animation instructor?

Richard Williams, Director of Animation of Who Framed Roger Rabbit, is the link-man passing on the secrets of the masters to the present generation. This box-set is like having your own personal animation school. Over 16 sessions you are given a complete animation curriculum in it’s most practical form and you will be able to put these animation lessons to work immediately.

There’s never been anything like it. Filmed at Blue Sky Studios in New York, the Masterclass is inter-cut with over 400 specially animated examples from Richard Williams’ best-selling book – “The Animator’s Survival Kit”

These DVD’s are for professionals and students and cover the knowledge of the underlying principles of sophisticated animation which apply to any style or approach to the medium, including computer, classical, games, stop motion and internet animation.

The Animator’s Survival Kit – Animated is about how things move, and specific work methods used to make characters live, breathe, think and give a sustained commanding performance. Williams demonstrates his points with drawing, performance and over 400 specially animated examples – many from his best-selling book.

Playing the Disks

These DVDs are Region Free and will be accepted by all DVD players. However, The Animator’s Survival Kit – Animated is NTSC television standard (North American). Other parts of the world use the PAL and SECAM television standards but 95% of PAL/SECAM DVD/TV combinations will still play these DVDs perfectly. If in doubt please check your DVD Player’s instructions.

As PC-based DVD-players can play all television standards, you will be able to play The Animator’s Survival Kit – Animated in a DVD-equipped computer provided your computer is equipped with a DVD drive and suitable DVD playing software.

Disk Content

16-DVD BOX SET INCLUDES:

1. Starting Right
2. Timing and Spacing
3. Working Methods
4. More Timing More Spacing
5. Building Walks
6. Flexibility in a Walk
7. Sneaks, Runs, and Animal Action
8. Flexibility
9. Overlapping Action and Weight
10. Takes
11. Vibrates
12. Accents
13. Dialogue 1
14. Dialogue 2
15. Giving the Performance
16. Putting it all Together

Over 10 hours in total of lessons and includes over 400 specially animated examples.

REVIEW

Quote:
“The sample animation is amazing and it is so wonderful to see Richard Williams demonstrating in live-action: articulate, passionate and humorous. He is a distillation of a dozen master animators each giving you a private tutorial, a uniquely personal way to learn the art and the craft of animation.”
JOHN CANEMAKER, NYU Professor, Author, Oscar-winning animation filmmaker.
Quote:
“I attended one of Richard’s Master classes years ago and it had a fundamental and lasting effect on my work. He changed my understanding of animation and inspired me to rethink everything I was doing. I am better director thanks to him. Richard Williams is a natural teacher and an amazingly gifted animator; I will be watching these DVDs over and over and over again.”
ROB COLEMAN, Animation Director, Star Wars episodes 1, 2 and 3. Two time Oscar nominee.
Quote:
“What I came out with was a complete re-structuring of animation, how I saw animation, how I analysed motion. People the first night sat down at their work stations and were running some of Richard’s examples … and at lunchtime you could see the influence. It was a revelation.”
CHRIS WEDGE, Oscar winner Bunny and Director Ice Age.
Quote:
“When an animation great like Richard Williams offers you the fruits of his experience – his knowledge, his craft – packed into a box and fully illustrated with moving pictures, just say ‘thank you!’ and hand over the cash. Then use it.”
JAN PINKAVA Oscar winner Geri’s Game and Co-Director Ratatouille.

BIOGRAPHY

Quote:

RICHARD WILLIAMS

Richard Williams was the creative mind behind the animation of the worldwide smash success Who Framed Roger Rabbit for which he won two Oscars. He directed and designed Roger and Jessica Rabbit, Baby Herman and all the new characters for the Walt Disney/Steven Spielberg blockbuster.

British based Williams has won 3 Oscars, 3 British Academy Awards and over 250 other international awards.

Richard Williams’ current project is a 16-DVD boxed set which brings together his legendary Masterclasses with his best-selling book to create The Animator’s Survival Kit – Animated. This has over 400 specially animated examples intercut with his 4 day Masterclass filmed at Blue Sky Studios in New York.

Richard Williams has a 50 year career in animation which includes The Return of the Pink Panther, The Pink Panther Strikes Again, What’s New Pussycat, the James Bond Casino Royale, The Charge of the Light Brigade, and Oscar winning A Christmas Carol.

In the 1990’s he gave the Richard Williams’ Animation Masterclasses around the world to participants from studios such as Disney, Pixar, ILM, Dreamworks/PDI and Warner Bros followed by the best-selling The Animators Survival Kit (2001).

During his more than 50 years in the business Williams has been one of the true innovators and serves as the link between the Golden Age of animation by hand and the new computer animation successes. Perhaps even more important has been his dedication to passing along his knowledge to a new generation of animators so that they in turn can push the medium in new directions.

‘Absolute animation genius’
LOS ANGELES TIMES

‘Arguably the best animator working in the field today’
HOLLYWOOD REPORTER

Voted by peers as ‘The Animator’s Animator’
OBSERVER

‘The only “genius” genius to come along in animation in years … probably one of the most respected draftsmen in the world.’
LOS ANGELES TV TIMES

AWARDS

Richard Williams has OVER 250 INTERNATIONAL AWARDS (Average of one award every month over 25 years) including:

* OSCAR: Special Academy Award 1989, Who Framed Roger Rabbit
* OSCAR: Academy Award – Special Effects 1989, Who Framed Roger Rabbit
* OSCAR: Academy Award 1972, A Christmas Carol
* BRITISH ACADEMY AWARD: Special Achievements 1989, Who Framed Roger Rabbit
* EVENING STANDARD SPECIAL AWARD: Distinguished Contribution to British Cinema 1989, Who Framed Roger Rabbit
* BRITISH ACADEMY AWARD: 1958, The Little Island
* EMMY AWARD: 1982, Ziggy’s Gift
* WINSOR McCAY AWARD: 1984, Distinguished Contribution to the Art of Animation “Annie”

09
Jul
09

T0657 – Corel Painter Official Magazine Issue 1-12 !!!!

The Corel Painter software is a phenomenal program that allows users to create works of art that look as though they could have been painted on canvas using real paints. The Official Corel Painter Magazine helps users get even more from the program by providing helpful tutorials and features explaining how to use the software’s tools to create stunning art. Each issue looks at a variety of styles and mediums, so there truly is something for everybody.

09
Jul
09

T0656 – Movie FX Video Magazine Collection

Movie FX Video Magazine Premiere Issue

Movie FX Video Magazine Issue #1

Movie FX Video Magazine Issue #2

Movie FX Video Magazine Issue #3

Movie FX Video Magazine Issue #4

09
Jul
09

T0655 – The Best Advertising Projects 2007-2008

jpg | >5500 images | up to 2950×2094pixels 350dpi | > 5500 images | up to 2950×2094pixels 350dpi

09
Jul
09

STASH DVD MAGAZINE – 3D ANIMATION COLLECTION 1

If you crave hardcore 3D inspiration in all its forms, the new Stash 3D ANIMATION COLLECTION is a must-have DVD.

Forty of the world’s most influential and innovative 3D-heavy masterworks strapped together into a riveting 98-minute program complete with Behind the Scenes extras and a 44-page book of stills, tech notes, credits and links for every project.

Ambitious and award-winning commercials, short films, music videos, virals, broadcast design and game cinematics are all here, including the Oscar-nominated short “Gopher Broke” from Blur, Psyop’s landmark Coke “Happiness Factory” spot, Neil Blomkamp’s sci-fi masterpiece “Alive in Joburg”, massive game trailers for Starcraft II, Hellgate: London and Warhammer, electrifying music videos by David Fincher for Nine Inch Nails and by Framestore for the Chemical Brothers PLUS epic work from some of the planet’s most important directors, 3D artists and studios, including Smith&Foulkes, Daniel Kleinman, Frederik Bond, Joseph Kosinski, Satoshi Tomioka, Wilfred Brimo, Moto Sakakibara, 1st Ave Machine, BUF, The Mill, Animal Logic, Tronic, Digital Domain, FilmTecknarna and Tokyo Plastic.

Compiled from the Stash archive of over 1,500 films, the new STASH 3D ANIMATION COLLECTION joins the extremely popular Stash MOTION GRAPHICS and MUSIC VIDEOS collections released in March 2008.

The Stash collections. Inspiration. Just the way you want it.

09
Jul
09

STASH DVD MAGAZINE – MUSIC VIDEOS COLLECTION 1 (2 DISC)

Gorge yourself on this 2-hour feast of the most innovative music-driven projects the planet has ever witnessed.

This spectacular 2-disk set delivers an incredibly diverse program of 40 films including The White Stripes “The Denial Twist” by Michel Gondry, Groove Armada “Get Down” by Pleix, Beck “E-Pro” by Shynola, The Horrors “Sheena is a Parasite” by Chris Cunningham, Gnarls Barkley “Crazy” by Bl:nd, Chemical Brothers “Believe”, U2 “Windows in the Sky”, Bjork “Oceania”, Audio Bully’s “Shot You Down”, Gorillaz “Feel Good Inc.”, Alias “Sixes Last”, Faithless “Music Matters”, Nine Inch Nails “Only”, Thom Yorke “Harrowdown Hill”, The Knife “Like a Pen” plus many, many more.
Also includes a beautifully printed, full-color booklet containing tech notes, stills, credits, and links for every project.

09
Jul
09

BEST OF STASH 2007 (2 Disc)

Available for the first time on disk, this superlative collection delivers 40 of the most inspired and spectacular commercials, music videos, virals, broadcast designs, game cinematics and short films of 2007.

Now you can own the full 60-minute BEST OF STASH 2007 touring program AND the 32-minute BONUS disk of extraordinary animation, VFX and motion graphics projects PLUS a 60-page book of stills, credits, production notes and links.

Carefully selected from over 2800 submissions by the editorial crew of Stash DVD Magazine, these fresh and surprising pieces are important not only for their creative and technical excellence but also for their ability to make us rethink what is possible in the world of animation and VFX.

These are the projects that will remain inspirational and relevant well beyond 2007.

link

09
Jul
09

Stash DVD Magazine Collection Vol 1 s.d 40, & 46 sd. 54

09
Jul
09

T0653 – Match CG Studio CGPOP 12 AE Template Projects – Vol D


09
Jul
09

T0652 – Match CG Studio CGPOP 12 AE Template Projects – Vol C


09
Jul
09

T0651 – Match CG Studio CGPOP 12 AE Template Projects – Vol B (3 disc)





 

July 2009
M T W T F S S
« Jun    
 12345
6789101112
13141516171819
20212223242526
2728293031  

Categories

Blog Stats

  • 47,645 hits
free counters

Chat with Me

Archives